﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace StrategyGame.Model
{
    public class Opinion
    {
        public Thing Thing
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
        /// <summary>
        /// How much a character loves/hates something. Hatred is negative while love is positive.
        /// </summary>
        public int Intensity
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
